Beware: often, this may force you to redo other quests to receive it once more.
resetquest – Gives the given quest, removing it from the quest log.The variable will determine the status of each faction to the other: 0=enemy, 1=neutral.Įxample: setally 000FED3F 00154307 1 0 – Will set Boomers allied status for BoS to allies, and BoS allied status for Boomers to friends. setenemy – sets factions enemy status with each other.The variable will determine the status of each faction to the other: 0=friend, 1=ally. setally – sets factions allied status with each other.Remember to also re-add the DLC player factions: xx00B42E for Honest Hearts, xx016154 for Old World Blues, and xx003E41 for Lonesome Road. Use player.AddToFaction 0001b2a4 1 to fix. Also removes them from the 'Player' faction. removefromallfactions – removes the Courier from all factions.Note you can only edit the Reputation in intervalls of 0-5, because you cannot skip ranks (and you would go from neutral to Idiolized/Villifed if you add 100, the game can't handle that so its limited to a maximum of 5points per command) Note If you increase your reputation with Caesar's Legion, while having Boone as a companion, you will cause him to question the Courier, or just leave. Note: If a player wishes to obtain an idolized reputation with any faction, they must both increase fame value to 90 and reduce infamy value to below 4. setreputation 000ffae8 1 5 – sets player's fame with the Boomers faction to 5. removereputation 000ffae8 0 5 – removes 5 infamy from the Boomers faction. The variable will determine if the amount is set for the player's fame (1) or infamy (0) with the faction.Įxamples: addreputation 000ffae8 1 5 – adds 5 fame to the Boomers faction. setreputation – sets player reputation with faction the value will max out at its normal minimum and maximum values of 0 and 100.The variable will determine if the amount is subtracted from the player's fame (1) or infamy (0) with the faction. removereputation – removes player reputation with faction the value will max out at its normal minimum value of 0.
The variable will determine if the amount is added to the player's fame (1) or infamy (0) with the faction.